Infection Dev' Log: 1st Big Update
Infection Dev' Log : 1st Big Update
Happy (late) new year everyone!
Timeline
For the past months after releasing Infection I took a break from designing for a while. single handedly designing a game can take a lot out of you. I had to deal with school all the time so finding time to work on the game was getting harder any way. It was well into November I realized I hadn't touched it in more than three weeks. At first I brushed it off, but periodically I remembered the project and how I didn't want it to end up abandoned and forgotten like so many of my other ones. It was around the end of November and the start of December when I started generating new concepts for the game and reading up on my old notes on Infection. I started working on some code concepts and new design elements I wanted to add to my vision of the game. I however still did not touch the original file or draw any sprites. It wasn't until about a week ago I even began thinking about jumping back in and laying down more code and fixing a few bugs, but finally after about a three month wait it happened. I had two free days with nothing to do -- the perfect opportunity...
Actual Updates
I'm not ready to set a date of release yet but I'll post a few screen shots of new features and such, but here is what I have planned:
- A Dynamic lighting system
- Fresh new player skins and a customizable avatar (don't get too excited its only a circle)
- More soundtracks besides one just looping over and over (annoying I know!)
- Sound effects
- General revamp of some less appealing sprites
- 3/10/2019 Edit: Now you can pause (much needed feature)
- . . .and more (I don't want to promise too much and not deliver 😁)
Screenshots
<- New skins for Humans!
here are all the achievement icons
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